The Grand Theft Auto Series always stood out with it’s focus on player choice. with as little compromise as possible. Often enough ending up being their own most ferocious competitor in this regard. Therefore it is not easy to tell, which GTA tickles the most boxes. The typically for 80’s referred “Hotline Miami” or “Miami Vice” Vibe’s did not just make it into the hearts of a whole generation, but also into Vice City. An inspiration in pop culture but also an underdog within it’s own genre.
Numerous games, books and other media contributed to the success of the Halo Franchise ever since it’s creation at the end of the 90’s, early 2000’s. But the industry, their customers and the technical capabilities, aswell as differing socio cultural influences demanded constant change, while expecting them to preserve their core identity. A difficult task, that can’t be done perfectly in theory, but was implemented decently, with a few exceptions. Join the UNSC in it’s hopeless seaming endeaver to counter their arch nemesis, the covenant.
The Impact of Half-Life (Black Mesa), Portal and Portal 2 on the FPS genre, especially in Narration and Puzzle Elements is hard to deny. Doom and Wolfenstein came before Half-Life and introduced the initial framework of 3 dimensional gameplay and level design. Both of them lacked (in their original form) with actual Story Background. While you may interpret fighting demons or nazis as enough and self explainatory, Half-Life did not and introduced more layers of Storytelling, which was afterwards adapted by both franchises and used again to create other excellent game experiences. Portal and Portal 2 are not considered as impactful in gameplay or technology but excelled both in Puzzle Elements and minimalistic art design, while complementing Background in the Half-Life Universe.
Pursuit of exclusive and ever more challenging multiplayer experiences have brought up countless examples of unique and exotic games over the years. The “first person shooter (fps)” genre is spicked with subgenres and subcultures ranging from 80’s action oriented cinemastic games, war games inspired by dozens of conflicts over the span of centuries and hyper realistic games with focus on police and swat operations. Ready or Not is a prime example of the latter and stands out with it’s versatile visuals and audios and decently capable A.I. adversaries.
Grand Theft Auto ~ Vice City
The Grand Theft Auto Series always stood out with it’s focus on player choice. with as little compromise as possible. Often enough ending up being their own most ferocious competitor in this regard. Therefore it is not easy to tell, which GTA tickles the most boxes. The typically for 80’s referred “Hotline Miami” or “Miami Vice” Vibe’s did not just make it into the hearts of a whole generation, but also into Vice City. An inspiration in pop culture but also an underdog within it’s own genre.
Halo : Chronicles
Numerous games, books and other media contributed to the success of the Halo Franchise ever since it’s creation at the end of the 90’s, early 2000’s. But the industry, their customers and the technical capabilities, aswell as differing socio cultural influences demanded constant change, while expecting them to preserve their core identity. A difficult task, that can’t be done perfectly in theory, but was implemented decently, with a few exceptions. Join the UNSC in it’s hopeless seaming endeaver to counter their arch nemesis, the covenant.
Half–Life : Chronicles
The Impact of Half-Life (Black Mesa), Portal and Portal 2 on the FPS genre, especially in Narration and Puzzle Elements is hard to deny. Doom and Wolfenstein came before Half-Life and introduced the initial framework of 3 dimensional gameplay and level design. Both of them lacked (in their original form) with actual Story Background. While you may interpret fighting demons or nazis as enough and self explainatory, Half-Life did not and introduced more layers of Storytelling, which was afterwards adapted by both franchises and used again to create other excellent game experiences. Portal and Portal 2 are not considered as impactful in gameplay or technology but excelled both in Puzzle Elements and minimalistic art design, while complementing Background in the Half-Life Universe.
Ready or Not
Pursuit of exclusive and ever more challenging multiplayer experiences have brought up countless examples of unique and exotic games over the years. The “first person shooter (fps)” genre is spicked with subgenres and subcultures ranging from 80’s action oriented cinemastic games, war games inspired by dozens of conflicts over the span of centuries and hyper realistic games with focus on police and swat operations. Ready or Not is a prime example of the latter and stands out with it’s versatile visuals and audios and decently capable A.I. adversaries.